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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Wed Mar 05, 2008 10:51 am Post subject: Confused.... |
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Goto the miniserver and vote for the confused track......
This is called mix mapping and it was all TREDs fault.
Videos are available on youtube if you look them up.
If you want to know how to do it...
CLICK HERE |
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Tred Duracell Bunny
Joined: 11 Aug 2007 Posts: 334 Location: London, England
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Gording
Joined: 28 Jan 2008 Posts: 61 Location: Scotland
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Posted: Wed Mar 05, 2008 1:12 pm Post subject: Problems problems |
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The main problem with anything like this, is only you have them. Only trackside scenery has the ability to be modded and shared (not in TMN probably) in the normal way for modded tracks. To enable them to be used in an online game everyone elses standard block set wouldn't work. So you have the problem of explaining how to replace. It's too risky for most people even to switch a PC on, I wouldn't like to think of the difficulites with "back up this and that, and replace with this" support line, it's hard enough trying to explain how to get skins to work, and they're meant to do that!
In Sunrise I looked into this after a few players on one particular snow modded Coast track (I might have a player's screenshot saved somewhere) reported parts of later Coast tracks that weren't there. It was obvious either they had a mismatch or corrpution of their own local files...and this opened new ideas....and chats with smelly old Bifta of OTMB too!
What was more interesting to me was in Bay there was a little swimming pool block (it looked like a blue bit of glass that you could drive on) that had almost zero traction! Diving into the hex code rapidly broke the tile (what's now called "Mix mapping" I suppose) but I could never figure out what hex position and values controlled the traction level of the track parts, so I gave up. But a couple of days ago when with my throttle stuck on, I went flying off one track and landed on the Stadium's glass roof for the first time.....
Look look....lots of full zero traction glass!
Now to me altering the grip a certain track part is more intersting, than changing their XYZ placement and postioning them through each other. Think of those gridded corner parts, that aren't used much. If those had a traction level of ice...anyone for a new game of a 30 year old Atari Ice Race?
Of course the main problem with hex editing, is you have to suffer from extreme OCD to bother with it, for little to no return. _________________ http://www.worldcommunitygrid.org/ http://folding.stanford.edu/
Last edited by Gording on Thu Oct 20, 2011 12:30 am; edited 2 times in total |
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JawZ
Joined: 29 Oct 2007 Posts: 1991 Location: Bedfordshire
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Posted: Wed Mar 05, 2008 2:19 pm Post subject: |
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ive raced some mixblocks, and the majority are awful, there is a nice one on LAN FREE CAKES server tho, forget its name... _________________
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Wed Mar 05, 2008 3:47 pm Post subject: |
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I don't think the mix mapping can change the definition or control of the block, it simply moves it position. the track files are not big enough to have all the traction etc information in them. The mixing of blocks however can produce some very interesting results. |
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HotSWAT
Joined: 30 Nov 2007 Posts: 670 Location: you know what..? I really don't know..
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Posted: Wed Mar 05, 2008 3:59 pm Post subject: |
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is it not then possible to make tracks outside the stadium? or even in the on the sides of the stadium? _________________
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Wed Mar 05, 2008 4:03 pm Post subject: |
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I believe that the grid rules still apply as the stadium itself is defined in local files.... I'll be happy to be proved wrong though. It is possible to remove sections of grass and put track inside inflatables..... goto work on these and perfect them.... |
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Tred Duracell Bunny
Joined: 11 Aug 2007 Posts: 334 Location: London, England
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Posted: Wed Mar 05, 2008 4:14 pm Post subject: |
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Another tutorial for you Probably best if you do the other one first though, as this one kinda assumes you know the very basics already. _________________
LALALALALALALA I CAN'T HEAR YOU
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Wed Mar 05, 2008 4:50 pm Post subject: |
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It's possible to build outside the stadium, as that twat Zooz and I think some other guy called Eva have proved. If you have TMU, search for Spectator Mode on TMX. _________________
Last edited by DaCheese on Thu Mar 06, 2008 12:17 am; edited 1 time in total |
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Wed Mar 05, 2008 7:07 pm Post subject: |
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ok, I take it all back
track link
and tred your second tutorial link doesnt work? |
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Tred Duracell Bunny
Joined: 11 Aug 2007 Posts: 334 Location: London, England
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Posted: Wed Mar 05, 2008 7:22 pm Post subject: |
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It doesn't? Works fine for me... very strange _________________
LALALALALALALA I CAN'T HEAR YOU
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Wed Mar 05, 2008 8:35 pm Post subject: |
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bizarre. tried the link several times, didnt work, visited the site.... then hey presto the link worked????? never mind. |
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Thu Mar 06, 2008 12:17 am Post subject: |
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Had a quick go with RixMix this afternoon and it didn't work very well. I'll try a proper hex editor next time. _________________
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Tue Mar 18, 2008 6:16 pm Post subject: |
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RixMix works, sort of, and it looks like it's much harder to do things with a hex editor. Here's a brief tutorial on TMX. _________________
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da dude 24
Joined: 11 Aug 2007 Posts: 286
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Posted: Fri Mar 21, 2008 11:26 pm Post subject: |
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this is so... technobabble... |
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Sat Mar 22, 2008 5:00 pm Post subject: |
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I tried the hex editor that hpbifta uses and deleted it after one minute because it couldn't find the block I was looking for, or a different one. RixMix makes it pretty easy as long as you can put up with a lot of buggering around getting it to work. Finding the blocks seems to be the biggest problem.
Remember if you're going to give RixMix a try that it's meant for TMU so if you have it it'll go to the tracks folder in your documents ready to open a TMU track. _________________
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Tue Aug 12, 2008 12:31 pm Post subject: |
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Apologies for this massive bump but I'm trying to make a watersplash. The only way to do this is with block mixing, but my PC got a nasty virus off that tutorial page on the OTMB forum and as such I'm not really keen to go back there to find out how to go about doing it. Mad, AndSome, do either of you have the information from it saved or can you explain the process please? _________________
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Tue Aug 12, 2008 12:44 pm Post subject: |
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Strange, the cached Google version was fine. Don't worry, I'll go through the tutorial and see what I can do. _________________
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DragonFury
Joined: 09 Aug 2008 Posts: 102 Location: Netherlands, Eindhoven
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Posted: Tue Aug 12, 2008 3:57 pm Post subject: |
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me and a friend mine were trying to learn that too i also know all the tracks shown on the vid. it's amazing what you can do with it! |
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JawZ
Joined: 29 Oct 2007 Posts: 1991 Location: Bedfordshire
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Posted: Tue Aug 12, 2008 6:37 pm Post subject: |
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water splash? _________________
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