bunsenjetson
Joined: 12 Aug 2007 Posts: 1119 Location: Stuart Hall
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Posted: Sun Aug 17, 2008 4:08 pm Post subject: conditional triggers |
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I quite like these conditional triggers, but it seems there's only one condition allowed for each one. That does seem a bit weird, since conditional things, by their very nature, should have at least two possible values. Have I got this completely wrong? In other words, say there's a jump that won't be cleared if the speed a few blocks back is less than 250. It appears you have to decide whether to (a) put in <250 a warning that there's not enough speed (and you should perhaps take an escape route), or (b) put in a >250 message that you can go ahead with the jump, but not both. Has anyone tried to make multiple conditions for the same square? You'd think that you'd be able to put several trigger in the same place as long as they had different values ... or is that just me? |
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Sun Aug 17, 2008 8:12 pm Post subject: |
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I can't say I've tried these conditional triggers of which you speak, but from what you've said it's probably easiest to create seperate clips with a conditional trigger for each in the same place. Whether or not two clips can have the same trigger position I've no idea, but I don't see why you shouldn't be able to. _________________
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