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Dantski? is this what your racing looks like?

 
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JawZ



Joined: 29 Oct 2007
Posts: 1991
Location: Bedfordshire

PostPosted: Fri Apr 18, 2008 3:39 am    Post subject: Dantski? is this what your racing looks like? Reply with quote



?
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Dantski



Joined: 22 Sep 2007
Posts: 463

PostPosted: Fri Apr 18, 2008 1:32 pm    Post subject: Reply with quote

yup

the weird thing is most of the blocks appear fine in the intro's and on rare occasions flash and look correct briefly during a race
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bunsenjetson



Joined: 12 Aug 2007
Posts: 1119
Location: Stuart Hall

PostPosted: Fri Apr 18, 2008 1:38 pm    Post subject: Reply with quote

It's actually monochrome, istn't it? As though shading is being applied but not the colours themselves. I can only think it's graphics card settings. Is it like this on the lower settings?
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Moldo
Driver's Champion


Joined: 03 Oct 2007
Posts: 1173
Location: NL

PostPosted: Fri Apr 18, 2008 2:34 pm    Post subject: Reply with quote

you're not the only one

http://www.purenitro.be/forum/viewtopic.php?t=3237&postdays=0&postorder=asc&start=60
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Dantski



Joined: 22 Sep 2007
Posts: 463

PostPosted: Fri Apr 18, 2008 4:16 pm    Post subject: Reply with quote

yeah its like this on default settings and when I altered the graphics to lowest it was the same

managed to fix the lag by switching to bilinear filtering or something though
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Racer_X



Joined: 15 Aug 2007
Posts: 126
Location: Around.... Somewhere ?

PostPosted: Sat Apr 19, 2008 2:38 am    Post subject: Reply with quote

the only thing I could suggest to you guys that have the problem
is to search for updated drivers for your graphics cards like I had to.
I updated the drivers for my graphics card and everything was
fine from there.
It's worth a try at least.
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mad
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Joined: 10 Aug 2007
Posts: 1337
Location: Scotland

PostPosted: Sat Apr 19, 2008 7:09 am    Post subject: Reply with quote

ooo thats goto hurt.

other things that help reuce lag, especially at race starts is turning off environment shadows....
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Dantski



Joined: 22 Sep 2007
Posts: 463

PostPosted: Sat Apr 19, 2008 2:42 pm    Post subject: Reply with quote

shadows are off (I think) and nvidia no longer supports my old ass card, got the latest drivers for it but I'm looking at getting a new comp
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mad
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Joined: 10 Aug 2007
Posts: 1337
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PostPosted: Sat Apr 19, 2008 3:12 pm    Post subject: Reply with quote

have you updated directx?

I had to update mine before nations would run at all. and I thought mine was upto date.
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racermark
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Joined: 10 Aug 2007
Posts: 43
Location: Green Bay, WI

PostPosted: Sun Apr 20, 2008 2:59 am    Post subject: Reply with quote

I have the same problem. Just the racing track sections are white. The dirt, water, loops are ok. Some parts of the "regular" track sections work - for each lap the track sections that are fine (not much) will be for each lap. The parts that don't won't for the race.

Made sure DirectX was updated. Have updated graphics drivers. It's Nvidia Geforce 4 MX 440. An older card so might be the problem.

Think it might be a Trackmania Forever problem? Why do some parts of the track work? You'd think it wouldn't work all the time if it was the graphics card or DirectX.

Screenshots:






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Gording



Joined: 28 Jan 2008
Posts: 61
Location: Scotland

PostPosted: Sun Apr 20, 2008 6:54 pm    Post subject: Hardware limitation Reply with quote

The ancient GeForce 4 has only Pixel Shader version 1.2 compatability I think, which would possibly mean it's also only Direct X7 compliant. So it's no good patching to DX8, or DX9c, or DX10 for that matter, as the hardware has an immovable feature limit at Direct X7.

The difference in the screen shots, and the tracks that do and don't work, are those that work least will almost certainly be the darker tracks. These will be using modern advanced hardware Pixel Shaders for many of their lighting and texture effects, and "ye olde hardware" has absolutely no support. So while a modern graphics card that has Pixel Shader 3 can display PS3, 2, and 1 switching off features as it goes, and they all display correctly, the graphics card that can only do Pixel shader 1 becomes immediately befuddled as anything above is required...

"Nadeo's law : thou shalt buy a modern nVidia sponsored graphics card!"

Daylight tracks and environments where the least new shading and lighting effects are required will possibly work best, which is also why some segments of the track appear better than others. These are possibly the sections that need rendered using the least amount of new arty farty Forever (rubbish) effects. Of course a whole new set of problems will then appear, meaning it seems to be a odd and variable problem, but it's not.

Or maybe it's just Mars is in alignment with Venus....
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racermark
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Joined: 10 Aug 2007
Posts: 43
Location: Green Bay, WI

PostPosted: Sun Apr 20, 2008 7:07 pm    Post subject: Reply with quote

Thanks Gording for your explanation. You should be a professor in computer hardware theory Smile

TMUF is still playable just not as pretty at times. It doesn't bother me much so no biggie. Until I can upgrade, black and white it is!

Figured the graphics card was old. See you on the racetrack Gording.
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