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JawZ
Joined: 29 Oct 2007 Posts: 1991 Location: Bedfordshire
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Posted: Fri Apr 18, 2008 3:39 am Post subject: Dantski? is this what your racing looks like? |
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? _________________
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Dantski
Joined: 22 Sep 2007 Posts: 463
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Posted: Fri Apr 18, 2008 1:32 pm Post subject: |
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yup
the weird thing is most of the blocks appear fine in the intro's and on rare occasions flash and look correct briefly during a race _________________ It's not the winning, its the taking apart |
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bunsenjetson
Joined: 12 Aug 2007 Posts: 1119 Location: Stuart Hall
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Posted: Fri Apr 18, 2008 1:38 pm Post subject: |
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It's actually monochrome, istn't it? As though shading is being applied but not the colours themselves. I can only think it's graphics card settings. Is it like this on the lower settings? |
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Moldo Driver's Champion
Joined: 03 Oct 2007 Posts: 1173 Location: NL
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Dantski
Joined: 22 Sep 2007 Posts: 463
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Posted: Fri Apr 18, 2008 4:16 pm Post subject: |
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yeah its like this on default settings and when I altered the graphics to lowest it was the same
managed to fix the lag by switching to bilinear filtering or something though _________________ It's not the winning, its the taking apart |
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Racer_X
Joined: 15 Aug 2007 Posts: 126 Location: Around.... Somewhere ?
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Posted: Sat Apr 19, 2008 2:38 am Post subject: |
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the only thing I could suggest to you guys that have the problem
is to search for updated drivers for your graphics cards like I had to.
I updated the drivers for my graphics card and everything was
fine from there.
It's worth a try at least. _________________ Out of gas and 4 flat tires, Ain't this day starting off good!?! |
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Sat Apr 19, 2008 7:09 am Post subject: |
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ooo thats goto hurt.
other things that help reuce lag, especially at race starts is turning off environment shadows.... |
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Dantski
Joined: 22 Sep 2007 Posts: 463
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Posted: Sat Apr 19, 2008 2:42 pm Post subject: |
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shadows are off (I think) and nvidia no longer supports my old ass card, got the latest drivers for it but I'm looking at getting a new comp _________________ It's not the winning, its the taking apart |
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mad Site Admin
Joined: 10 Aug 2007 Posts: 1337 Location: Scotland
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Posted: Sat Apr 19, 2008 3:12 pm Post subject: |
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have you updated directx?
I had to update mine before nations would run at all. and I thought mine was upto date. |
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racermark Site Admin
Joined: 10 Aug 2007 Posts: 43 Location: Green Bay, WI
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Posted: Sun Apr 20, 2008 2:59 am Post subject: |
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I have the same problem. Just the racing track sections are white. The dirt, water, loops are ok. Some parts of the "regular" track sections work - for each lap the track sections that are fine (not much) will be for each lap. The parts that don't won't for the race.
Made sure DirectX was updated. Have updated graphics drivers. It's Nvidia Geforce 4 MX 440. An older card so might be the problem.
Think it might be a Trackmania Forever problem? Why do some parts of the track work? You'd think it wouldn't work all the time if it was the graphics card or DirectX.
Screenshots:
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Gording
Joined: 28 Jan 2008 Posts: 61 Location: Scotland
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Posted: Sun Apr 20, 2008 6:54 pm Post subject: Hardware limitation |
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The ancient GeForce 4 has only Pixel Shader version 1.2 compatability I think, which would possibly mean it's also only Direct X7 compliant. So it's no good patching to DX8, or DX9c, or DX10 for that matter, as the hardware has an immovable feature limit at Direct X7.
The difference in the screen shots, and the tracks that do and don't work, are those that work least will almost certainly be the darker tracks. These will be using modern advanced hardware Pixel Shaders for many of their lighting and texture effects, and "ye olde hardware" has absolutely no support. So while a modern graphics card that has Pixel Shader 3 can display PS3, 2, and 1 switching off features as it goes, and they all display correctly, the graphics card that can only do Pixel shader 1 becomes immediately befuddled as anything above is required...
"Nadeo's law : thou shalt buy a modern nVidia sponsored graphics card!"
Daylight tracks and environments where the least new shading and lighting effects are required will possibly work best, which is also why some segments of the track appear better than others. These are possibly the sections that need rendered using the least amount of new arty farty Forever (rubbish) effects. Of course a whole new set of problems will then appear, meaning it seems to be a odd and variable problem, but it's not.
Or maybe it's just Mars is in alignment with Venus.... _________________ http://www.worldcommunitygrid.org/ http://folding.stanford.edu/ |
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racermark Site Admin
Joined: 10 Aug 2007 Posts: 43 Location: Green Bay, WI
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Posted: Sun Apr 20, 2008 7:07 pm Post subject: |
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Thanks Gording for your explanation. You should be a professor in computer hardware theory
TMUF is still playable just not as pretty at times. It doesn't bother me much so no biggie. Until I can upgrade, black and white it is!
Figured the graphics card was old. See you on the racetrack Gording. |
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